Alien biomech scum have seized the deepest oceanic research station on Earth:
HADAL STATION OMEGA, 11,000 meters down in the Mariana Trench.
They kidnapped our deep-sea research babes and wired a doomsday reactor core.
Duke's got a fresh pair of combat boots, an arsenal of heavy artillery, and a single directive:
GO DEEPER AND ANNIHILATE EVERYTHING.
"I'm not waiting all day, baby!"
Parametrically modify building height and floor dimensions in real-time space.
Comprehensive briefing on mission progression, flight mechanics, gunship combat, and survival.
Alien biomech forces have occupied Hadal Station Omega, a classified deep-sea research complex anchored 11,000 meters under the Mariana Trench. Your objective is straightforward: fight your way from the surface city down through three submerged subterranean decks, eliminate all hostile bio-constructs, and neutralize the Alien Overlord.
Open city plazas, urban buildings, armed street patrols, M1A2 Abrams battle tank, and the AH-64 Apache gunship with ground helipad rocket resupply.
Flooded corridors, biometric security bulkheads, and captive scientists. Requires BLUE KEYCARD to breach the main drainage conduit.
Hazardous steam vents, patrolling bio-drones, and heavy armor troopers. Requires YELLOW & RED KEYCARDS to restore power to the deep shaft lift.
Pitch-black abyssal trenches, alien biomech egg clutches, and the climactic boss encounter against the HADAL OVERLORD.
| COMMAND | PRIMARY KEY | FUNCTION |
|---|---|---|
| Movement | W A S D or ↑ ↓ ← → | Walk forward, back, strafe left and right |
| Look & Aim | Mouse | Aim crosshair, pitch up/down, rotate player view |
| Primary Attack | Left Mouse Button | Fire equipped firearm / Place timed Area Charge (3s fuse) |
| Alternate / Scope | Right Mouse Button | Sniper scope toggle / Throw Pipebomb / Quick detonate |
| Interact / Use | E or Space | Open doors, call lifts, enter/exit vehicles, drink water coolers |
| Weapons 1–7 | 1 through 7 / Scroll | Equip Area Charge, Pistol, Shotgun, Ripper, RPG, Pipebomb, Sniper |
| Quick Jetpack | J | Toggle jetpack engine on/off (hold Space to fly upward) |
| Night Vision / FLIR | N | Toggle night vision goggles on foot or FLIR infrared in helicopter |
| Steroids Boost | X | Inject adrenaline steroids for a temporary 180% sprint boost |
| Detonate Pipebombs | G | Remotely detonate all active deployed pipebombs |
| Field Manual | H | Toggle this tactical instruction manual |
| Pause Game | P or Esc | Pause active simulation / release mouse pointer |
Parked on the dedicated concrete helipad on Deck 0. Approach the cockpit and press [E] to board.
The Hydra pods carry 14 rockets. The flight HUD shows remaining rounds.
Located on the southern road of Deck 0. Approach the hull and press [E] to mount.
Deployable shaped demolition block. Throws a charge with a 3-second electronic fuse or executes close-quarters melee knockback.
Standard issue sidearm. Pinpoint single-shot accuracy, instantaneous hitscan travel, and quick reload speed.
Pump-action 12-gauge scattergun. Fires a dense spread of buckshot lethal against alien infantry at close to medium range.
Three-barrel motorized autocannon. Chews through hostile mobs with continuous streams of high-velocity ammunition.
Shoulder-fired rocket propulsion system. Fires high-explosive warheads that deal massive direct and radial splash damage.
Remote-detonated fragmentation canisters. Lob with Right Click and detonate via remote clicker or [G].
Heavy-caliber anti-materiel precision rifle. Press Right Click or [Z] to engage optical magnification scope for one-shot headshots across long sightlines.
Type these codes letter-by-letter on your keyboard anytime during active gameplay:
DNKROZ
Invulnerability; grants immune Ego shield.
DNSTUFF
Grants all 7 weapons, full ammo & all keycards.
DNMONSTERS
Instantly vaporizes all enemies in the sector.
"Nobody makes Duke bleed his own blood!"
"That's one small kick for Duke, one giant kick for badass kind."